Monday 23 November 2015

PS4 vs Xbox One: which is better?

Sony PlayStation 4 sells 22 million, but Microsoft has backward compatibility

Our incredibly in-depth Xbox One vs PS4 comparison is more meaningful than ever after heading into the holidays. It considers Microsoft's backward compatibility news and previous price drops, and how it all contrasts with Sony's powerful specs, exclusive games and graphics power.
Now almost two years since the consoles launched, Sony's sales numbers prove that PS4 is more popular with early adopters of the next-generation of video games. Fact.
PlayStation 4 is outselling Xbox One 2-to-1 right now, surpassing 22.3 million systems sold worldwide, while Microsoft's sales numbers are at 12.8 million. That'll continue if this week's US price drop in reflected in the UK and Australia.
Who cares? Those are overall sales statistics - all meaningless, as multiple Xbox One price drops and surge in popularity are starting to make the debate a little more even. Being able to play Xbox 360 games on your Xbox One starting next month is going to guarantee that trend will continue.
Microsoft's come-from-behind campaign consists of adding exclusive games likeHalo 5full DVR capabilities, readying an Xbox Elite controllergamepad remapping and, further out, experimenting with HoloLens. In addition to Xbox One backward compatibility, Windows 10 presents exciting game streamingpossibilities in a forthcoming November update. It's also the only console withEA Access.
Sony is preparing PS4 for a streaming and virtual reality future, too, withPlayStation NowPlayStation TV and Oculus Rift-rival PlayStation VR (previously Project Morpheus). In the meantime, it's readyingUncharted 4 for its delayed2016 release date and tweaking its console with feature-filled firmware updates and PlayStation Plus games.
Both consoles are getting Fallout 4 and Star Wars: Battlefront, as is the ever-popular PC, and both are rumored to be getting a 4K hardware refresh for the coming months, with HDMI 2.0 able to deliver 4K resolution at 60fps. For now, we have to settle for 1TB refreshes.
"We have have the advantage in powering gamers through the next decade," say both companies. To see if that's true, our Xbox One vs PS4 comparison needs another update.

Xbox One vs PS4 hardware design

Deciding between PS4 and Xbox One is like peeling back an onion, and it starts with the outermost layer, the hardware design.
Xbox One's dimensions make it a menacing gaming beast that measures 13.5 in x 10.4 in x 3.2 in. It's also riddled with vents, a design decision to avoid another Red Ring of Death overheating scenario.
Xbox One is a monster console with lots of vents, but at least it won't overheat
It towers over every other device (though Microsoft advises not to stand it up vertically), and completely dwarfs our smallest home theater gadget, the app-filled Chromecast.
PS4 has a more distinctive angular shape with an overall stylish design. This half-matte half-gloss console measures a slimmer 10.8 in x 12 in x 2 in at its widest regions.
These dimensions make Sony's machine more media cabinet-friendly, at least next to Xbox One. The new Xbox also weighs a heftier 3.56 kg vs PS4's 2.75 kg.

PS4 dimensions
PS4 is smaller and a little more stylish
PS4 has the advantage of hiding ports too, though as we illustrated in our video comparison, this can actually make it harder to plug cables into the back of the system.
In this way, Xbox One represents functionality over form. A lot of the internal specs are comparable, but Microsoft and Sony really diverged when it came to the designs of Xbox One and PS4.
That may matter since you're buying into an expensive console that's going to sit front and center in your living room entertainment system for the next ten years.

Xbox One vs PS4 front and rear ports

More clear cut is the wireless connectivity situation. PS4 makes room for gigabit ethernet and 802.11 WiFi bands b/g/n, while Xbox One includes all of that plus the older 802.11a band.
Xbox One also supports both the 2.4GHz and newer 5GHz channels that are compatible with dual band routers. PS4 limits connections to 2.4GHz, which is likely to have more interference.
Both systems launched with 500GB hard drives and now have 1TB variants, but only PS4 allows user-replaceable internal drives. An Xbox One teardown found a standard-looking drive inside, but replacing it voids the warranty. Be careful.
Instead, the Xbox One June update finally allowed gamers to add external storage to the monster-sized system. There are strings attached. The drive needs to be 256GB or larger and USB 3.0 compatible.
External storage isn't an option that Sony supports in its "go big or go home" internal approach.
PS4 vs Xbox One rear ports
PS4 vs Xbox One rear ports
PS4 and Xbox One are void of remarkable characteristics on the front. There's a Blu-ray/DVD combo drive to the left and their respective, muted-color logos to the right. PS4 has a pair of USB ports tucked between its sandwich-like halves next to where the disc drive is located.
It's party in the back Xbox One connections. That's where it has two USB ports, HDMI in, HDMI out, S/PDIF for digital audio, a proprietary Xbox One Kinect port, an IR blaster connection and an Ethernet port. To the far right is a K-lock in case you want to lug this system around to LAN parties.
Sony went with a minimalist approach when it came to PS4's rear ports. You'll only find an HDMI out, S/PDIF, Ethernet and PS4 camera port (marked "AUX") around back.
Xbox One is more feature-packed in this area thanks to its HDMI in and IR blaster connections used for its TV cable or satellite box functionality. But are you really going to use this feature? PS4 lacks this passthrough technology, opting to stick with gaming as its top priority.

Friday 13 November 2015

Diablo 3's Crazy New Set Bonus Being Dialed Way Back

Among the announcements made during Diablo III's BlizzCon panel were the details of a new bonus for the Legacy of Nightmares set. It sounded incredibly powerful, and not long after going live on the Public Test Realm, Blizzard has announced it's reducing the bonus by a large amount.
A Set Dungeon, another new feature coming in 2.4.0
As outlined in our story on the 2.4.0 patch last week, the redesigned version of Legacy of Nightmares is intended as an alternative to using other sets (which tend to provide some of the best possible bonuses). Provided you aren't receiving any other set bonuses, equipping this set's two rings would increase your damage by 800 percent and reduce damage taken by 4 percent for each Ancient item you have equipped. Suffice it to say, that's a significant bonus, and one that's dramatically more attractive than the existing version (more gold, a better chance to find magical items, and the occasional skeleton companion).
The next update for the PTR version of the game will tone this done significantly--the damage bonus will drop to 100 percent. That's closer to the 75 percent bonus that Blizzard had originally envisioned, but it wanted to try something much higher to see how it would go.
"One of the things that we use the Public Test Realm for is to test ideas out--sometimes even crazy ideas," senior technical game designer Wyatt Cheng wrote on the Diablo forums today. "In our original images and communication, we had listed the bonus at a decidedly not-crazy 75 percent. But in the spirit of crazy ideas, we went live with 800 percent to give us a chance to gather data at radically different values and, eventually, find the value that’s best for the greatest number of our players.
"We need a lot of creative players testing the limits and the best way we could accomplish this was to turn it way overboard. Of course, drastic changes like this are inherent to what a PTR is used for, and players need to be prepared for these outcomes."
There's a technical explanation in the post that explains how the change compares with scaling in Greater Rifts if you're interested in the math. But the bottom line is Blizzard didn't "want Legacy of Nightmares to become required for top-tier builds."
"We want it to be a viable option among many," Cheng said. "We think Legacy of Nightmares is really going to shine in allowing lots of build variety for 'fun' builds. The last few patch cycles have seen a massive number of builds emerge that are focused on activities other than pushing Greater Rifts."
There's not yet a date for when the 2.4.0 patch--which adds new areas, among many other things--goes live, but you can try the in-development version of it now on the PTR.

Street Fighter 5 Will Tell Its Story Differently Than Past Games, Says Capcom

Street Fighter V may draw inspiration from contemporaries such as NetherRealm Studios' recent Mortal Kombat titles to present its story in a completely new way.
In an interview with HipHopGamer, producer Matt Dahlgren was asked whether Capcom intends to change the way it delivers story in light of the positive reception to Mortal Kombat and Mortal Kombat X's cinematic approach to storytelling.
"I can't reveal specifics on our story, but I can say we are going to be doing things differently this time around," Dahlgren replied. "We're definitely paying attention to what our competitors are doing and want to raise the bar."
He continued: "Our story content is going to be unique and different from any previous Street Fighter game."
Street Fighter V does not currently have a confirmed release date, but Capcom has said that the game will be out during its current fiscal year, which ends on March 31, 2016.
Capcom has announced the next Street Fighter V beta will begin later this month. This second beta will support cross-platform play between PlayStation 4 and PC.
Laura Matsuda, a Brazillian Jiu-Jitsu user, was announced recently for the game. As the heir to the famed Matsuda Jiu-Jitsu fighting style, she travels the world seeking out strong opponents to defeat, building a legendary name for her style.
Capcom previously confirmed that there will be four brand new characters coming to Street Fighter V. In addition to Laura, the studio has already revealed Necalli and Rashid. One more completely new character announcement is still left.
Take a look at a gallery of Laura screenshots below.

Check Out Every Game Mode in Star Wars Battlefront

If you're an Xbox One owner with a subscription to EA Access, you've probably already been trying out Star Wars Battlefront. For everyone else, we've put together some gameplay clips showing you each and every one of Battlefront's competitive multiplayer modes to tide you over until the game's launch date on Tuesday November 17. Check them out below.

Fighter Squadron

Fighter Squadron allows you to take to the skies in iconic Star Wars ships and partake in massive aerial battles.

Cargo

A capture-the-flag mode where teams are trying to steal each other's cargo and carry it into their own drop zone.

Hero Hunt

This one's simple: you play as a hero and everyone else is gunning to take you out. Whoever deals the killing shot then becomes a new hero and the cycle renews.

Supremacy

Supremacy is a tug-of-war, zone control game type where you win by capturing the enemy's home base. But you'll need to have captured (and retained) all previous points before you can take on home base.

Walker Assault

As one of the modes available during the beta, many players may already be familiar with Walker Assault. Simply put, Imperial Walkers need to be stopped, with this game type offering asymmetrical attack and defend gameplay.
Blast
Blast is Star Wars Battlefront's straight-up team deathmatch mode.

Drop Zone

Two teams battle to take control of escape pods dropping from space.

Droid Run

Droid Run feels a little like a traditional domination mode, but the zones here are droids that wander around the map.

Heroes vs Villains

This mode allows you to play as the heroes or villains of Star Wars Battlefront, with other players acting as "bodyguards."